Lecture at the Guildford IGDA chapter
Guildford, England
Ben Board from the Guildford IGDA asked me to come in and deliver a lecture to their monthly meeting. It's my local chapter, but I'm ashamed to say I hadn't been before. We met at a downtown bar, but their projection system wasn't really up to snuff, so we hacked up our own. My lecture was "Bad Game Designer, No Twinkie," which is
practically becoming traditional for IGDA chapters, but the real highlight of the evening was the presentation by Paul Hilton, Executive Producer at Gizmondo, of their new device. Four years in the making, this thing does everything but brush your teeth for you. It's like an N-Gage on steroids, delivering all sorts of content wirelessly and playing some great-looking games too.
Many thanks to Mary-Margaret.com for supplying the beer!
Ben Board from the Guildford IGDA asked me to come in and deliver a lecture to their monthly meeting. It's my local chapter, but I'm ashamed to say I hadn't been before. We met at a downtown bar, but their projection system wasn't really up to snuff, so we hacked up our own. My lecture was "Bad Game Designer, No Twinkie," which is
practically becoming traditional for IGDA chapters, but the real highlight of the evening was the presentation by Paul Hilton, Executive Producer at Gizmondo, of their new device. Four years in the making, this thing does everything but brush your teeth for you. It's like an N-Gage on steroids, delivering all sorts of content wirelessly and playing some great-looking games too.
Many thanks to Mary-Margaret.com for supplying the beer!
The Environment for Lucrative Virtual Interaction is a regional development project coordinated by the University of Oulu Department of Information Processing Science, in conjunction with the European Union and the City of Oulu. The project's goal is to grow the area's games and interactive entertainment industry, by finding innovative ideas for games and interactive entertainment, and turning them into marketable concepts.
Masterpiece is a continuing series of programs on BBC World Service radio, dedicated to the arts. One edition was about how video games are made, and the BBC invited me to come in for an interview. It took about half an hour, and the program aired on April 20th or thereabouts. I
Sometimes one gig produces another. I met Dave Carr, a sculptor and instructor at Rotherham College, when he came to attend a game design workshop I gave at Doncaster College. I guess he enjoyed himself-- he invited me to come to his institution and give another one there.
It's hard to overestimate the effect of the miners' strike on contemporary Britain. It was the end of the great postwar socialist experiment, and in some ways the end of the working class as a unified political force. The pain, bitterness, and division of those days is well-remembered in the struggling towns of South Yorkshire.
Twenty-three years ago, my wife and I came to Britain on our honeymoon. We had a wonderful time, and decided that someday we'd like to live and work here. In 1999, that dream was finally realized when I got an intra-company transfer to the Bullfrog Productions subsidary of Electronic Arts. Unfortunately, I had to leave the company during the industry downturn in the period between the original Playstation and the Playstation 2. It looked as if we might have to go home early.
