Game design consultant, author and educator.
I supply design and consulting services to the interactive entertainment and other new media industries.

Research Affiliate at University of Uppsala Campus Gotland, Visby, Sweden. Due to illness, I am restricting most travel, but still consulting remotely.Calendar
What I do
Consulting
Original design, game analysis, creative writing, and advice to startup companies and venture capital firms. I also do patent litigation work.
Services and client listGame design training
Hands-on workshops on mechanics, character creation, interactive storytelling and other subjects, for groups of 8 or more.
Workshops and testimonialsPublic speaking
Lectures at conferences, on college campuses, and at art and animation festivals such as Ars Electronica. Slides and transcripts are archived here.
All lecturesThe Designer's Notebook columns
Full indexMy column on game design for the Gamasutra developers' webzine, published since 1997. All of them are archived here.
- We Don't Need the Haters (And I Can Prove It)
- Why Design Documents Matter
- The Bill of Players' Rights
- Dogma 2001: A Challenge to Game Designers
- Three Problems for Interactive Storytellers
- Bad Game Designer, No Twinkie!
Also here: other online articles, print articles and the scrapbook and press cuttings.



